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Making of WQ part 3- color in Photoshop CS3 by wulfmune Making of WQ part 3- color in Photoshop CS3 by wulfmune
A continuation of comic page process previous link here
[link]

6. Color part 1

I would like to start by reiterating that I am by no means an expert on color or photoshop. most of my technique here was built on converting gray scale pages to color. I'm sure there's a better way out there.

This is will a long section just because I do work in a lot of layers and little steps. I wanted to be thorough so I will be explaining everything even though it is all very basic. I do use some basic hot keys in order to make the process faster then hover over and clicking on stuff.

Probably the ones I use the most are

b>brush, e>eraser, [ ] >smaller/larger brush size, g>flood fill, w>wand, i>eye drop, z>zoom, m>marquee, v>move, ctrl+t>transform, ctrl+alt+z>step backward, ctrl+z>undo, ctrl+c>copy, ctrl+v>paste

I color at 300 dpi. I am using Photoshop CS3

6a. I start by duplicating my line work layer and setting the top layer to multiply. The bottom layer I will use to color character flats. I use the same color palette regardless of the scene for each character.

6b. I use a wand at tolerance 1, turning off contiguous to select all of the white. I delete the white in the background. I erase any back ground fuzz/lines on my flat color layer. I drop a black and white gradient on a new layer below the character flat layer, to get a VERY general idea of the lighting. I use a film grain filter to get rid of banding on this gradient, in this case it was grain 8, highlight 0, intensity 1 These setting will be adjusting depending on how harsh the gradient is. I erase where the sky will be. I drop a blue to white gradient on a new layer below the gray scale layer for the sky. These are my primary layers that will be built on.

6c. I create a layer on top of my flat color layer and using ctrl+alt+g I group it to my flat color layer. I set this layer to multiply. I use a medium, warm gray and standard solid round brush to create a shadow on the character. I create the same type of layer on top of my back ground layer. using a round air brush at 10% and standard solid eraser, I will create a blended shadow with hard edges for the background.

6d. I create a layer in between my shadow and my flat color layer for my character and set it to overlay. I drop a gradient on top of the character. (this step I will only do when I feel appropriate.) I will create a layer in between my shadow and background and set it for color. Here I used a yellow to green gradient.

part 2
[link]
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